STM32的串口配置(中斷方式)
STM32的串口中斷配置,也是很簡單的.
首先是配置UART的GPIO口
首先是配置UART的GPIO口
/*******************************************************************************
* Name : UART1_GPIO_Configuration
* Deion : Configures the uart1 GPIO ports.
* Input : None
* Output : None
* Return : None
*******************************************************************************/
void UART1_GPIO_Configuration(void)
{
GPIO_InitTypeDef GPIO_InitStructure;
// Configure USART1_Tx as alternate push-pull
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
GPIO_Init(GPIOA, &GPIO_InitStructure);
// Configure USART1_Rx as input floating
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING;
GPIO_Init(GPIOA, &GPIO_InitStructure);
}
然后是配置串口參數(shù)
/*******************************************************************************
* Name : UART1_Configuration
* Deion : Configures the uart1
* Input : None
* Output : None
* Return : None
*******************************************************************************/
void USART_Configuration(void)
{
USART_InitTypeDef USART_InitStructure;
USART_ClockInitTypeDef USART_ClockInitStructure;
Uart1_GPIO_Configuration();
USART_ClockInitStructure.USART_Clock = USART_Clock_Disable;
USART_ClockInitStructure.USART_CPOL = USART_CPOL_Low;
USART_ClockInitStructure.USART_CPHA = USART_CPHA_2Edge;
USART_ClockInitStructure.USART_LastBit = USART_LastBit_Disable;
/* Configure the USART1 synchronous paramters */
USART_ClockInit(USART1, &USART_ClockInitStructure);
USART_InitStructure.USART_BaudRate = 9600;
USART_InitStructure.USART_WordLength = USART_WordLength_8b;
USART_InitStructure.USART_StopBits = USART_StopBits_1;
USART_InitStructure.USART_Parity = USART_Parity_No ;
USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
USART_InitStructure.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
/* Configure USART1 basic and asynchronous paramters */
USART_Init(USART1, &USART_InitStructure);
/* Enable USART1 Receive interrupts */
USART_ITConfig(USART1, USART_IT_RXNE, ENABLE);
/* Enable USART1 */
USART_Cmd(USART1, ENABLE);
}
然后是在中斷設(shè)置,需要修改stm32f10x_it.c 中的串口中斷函數(shù) 并且需要修改void NVIC_Configuration(void)函數(shù)
修改NVIC_Configuration函數(shù)
/*******************************************************************************
* Name : NVIC_Configuration
* Deion : Configures NVIC and Vector Table base location.
* Input : None
* Output : None
* Return : None
*******************************************************************************/
void NVIC_Configuration(void)
{
NVIC_InitTypeDef NVIC_InitStructure;
#ifdef VECT_TAB_RAM
/* Set the Vector Table base location at 0x20000000 */
NVIC_SetVectorTable(NVIC_VectTab_RAM, 0x0);
#else /* VECT_TAB_FLASH */
/* Set the Vector Table base location at 0x08000000 */
NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x0);
#endif
/* Configure the NVIC Preemption Priority Bits */
NVIC_PriorityGroupConfig(NVIC_PriorityGroup_0);
/* Enable the USART1 Interrupt */
NVIC_InitStructure.NVIC_IRQChannel = USART1_IRQChannel;
NVIC_InitStructure.NVIC_IRQChannelSubPriority = 0;
NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
NVIC_Init(&NVIC_InitStructure);
}
//串口中斷
void USART1_IRQHandler(void)
{
//處理接收到的數(shù)據(jù)
if(USART_GetITStatus(USART1, USART_IT_RXNE) != RESET)
{
/* Clear the USART1 Receive interrupt */
USART_ClearITPendingBit(USART1, USART_IT_RXNE);
}
//發(fā)送中斷
if (USART_GetITStatus(USART1, USART_IT_TXE) != RESET)
{
USART_SendData(USART1, Send_Data[Send_Length++]);
if (Send_Length==SEND_LENGTH)
{
//發(fā)送字節(jié)結(jié)束
USART_ClearITPendingBit(USART1,USART_IT_TXE);
USART_ITConfig(USART1, USART_IT_TXE, DISABLE);
USART_ITConfig(USART1, USART_IT_TC, ENABLE);
}
}
//發(fā)送完成
if (USART_GetITStatus(USART1, USART_IT_TC) != RESET)
{
USART_ClearITPendingBit(USART1,USART_IT_TC);
USART_ITConfig(USART1, USART_IT_TC, DISABLE);
}
}
在需要發(fā)送的程序里Send_Data[SEND_LENGTH]和發(fā)送長度設(shè)置好,
void Send_to_PC(void)
{
//設(shè)置好Send_Data[SEND_LENGTH]數(shù)組
//打開發(fā)送中斷
USART_ITConfig(USART1, USART_IT_TXE, ENABLE);
}
至此 串口就可以工作起來了!~
擴展閱讀:單片機串行接口
編輯:admin 最后修改時間:2018-05-19